Here is an excerpt from Chapter Zero;
The two main
humanoid-races of the Sun People and the Moon People were the second races to
cover most of Underworld-Realm, but? In specific spots of Underworld
they were either in competition or harmony with various other distinct races
that had evolved from the Primordial Mist and staked their claims to the lands
they now inhabited. The primary competition against the Sun-&-Moon People
were the Mangs. It is because of the Mangs that the two merged together in the
first place, because like most of the races of Underworld-Realm they fell
victim to enslavement from the Mangs. However as time passed and the Mang
flat-lined both evolutionally and in their sociopolitical and technological
developments. The Sun-&-Moon People were able to develop superior
technology and better socio-structures that didn't believe strictly in the premise
of Might-Makes-Right. Their arcane-abilities were far superior on all fronts
and this allowed them to begin quietly rebelling against the Mang and then once
they began losing control over other regions and realms they finally openly
rebelled!
The combination of
all of these races spelled the doom of Mang dominance and the Mang as a whole
would never be able to return to their primordial-prehistoric glory! Overall
the Mang are now just a common-stock race that can be found just about anywhere
throughout the Underworld-Realms, but they are generally integrated amongst
others and only hold any actual empires in parts of Arboria Prime and Suladad
Prime. Cities of Mang are not uncommon, but they are ruled in the a-typical
fashion of Mang customs and culture meaning that all one need do is topple the
Mang ruler of the city and the entirety of the city falls to your feet one way
or another.
As for the
Sun-&-Moon People the Fall of the Mang would make them another common-stock
race of the Underworld-Realms for the most part. But unlike the Mang they would
hold positions of power regardless of integrated races-&-places or not. The
Sun-&-Moon People breakdown into three different main-ethnicities apiece
having a number that are common to both, as well as halfbreeds from the
intertwining of both people. Ironically the physical features of the
Sun-&-Moon People are the general descriptors for all of the other
Underworld-Realms. Thus a Bronze-Sun Dragonoid of Tanis Island would be a
bronze complexioned Dragonoid with the accompanying broad nose, thick or
full-lips and build of a Bronze-Sun. While an Ivory-Moon Mang would be a pink-skinned
complexioned and possibly pink-furred Mang with a narrow-nose and thin-lips. A
Bronze-Moon Person would be a bronze-complexioned almond-eyed individual for
example.
Amongst the Sun
People there are the Obsidian, sometimes called Spatials in some parts of Underworld-Realm,
because of their dark-skin. Along with the Bronze and Copper-Sun People they are the three main ethnicities of the Sun People. The Sun People
get their name as a race because their skin is a direct gift from the sun of
underworld. Most Sun People have a low-level of natural resistance to
fire-&-heat, as well as the same low-level of natural resistance to arcane
fire-&-heat. One of the principle tasks of disciplined Sun People is to
hone their own natural resistances so that they can increase them. This way
they can be used for combat and military purposes, as well as sheer
self-improvement. Obsidian Sun People have a unique ability to actually have a
low-level of natural resistance to cold-&-ice. Gifted Obsidian Sun People
have shown an easier knack for the arcane sciences of the underworld-elements,
including geoforce. In certain countries of underworld their Obsidian populations
strive for mass arcane-mastery over the elements, which allows these regions
and places to be completely devoid of standing armies due to their own
collective ability to not only police themselves, but defend themselves.
Bronze-Sun People
have demonstrated a natural affinity for the arcane manipulation and generation
of plasma in all its forms. This has given way for a high amount of Bronze-Sun
people being extremely skilled in the fields of medicine and healing, while
Copper-Sun People have a low-level resistance to arcane energies in general.
Well trained Copper-Sun People have also shown that they can master the
manipulations of arcane energies on a vast scale when talented enough. This has
given rise to the Water-Mirror Cult, sometimes blatantly called the Copper
Water-Mirror Cult, which is an underworld-wide group whose label depends
entirely on whichever region or country or realm they are found in. They
generally tend to wear exo-armor akin to a priest or cleric or monk, all of
which is determined by whichever region and sect they belong to.
Some see them as a
mercenary organization, while others see them as clerics and priests to be
called upon during times of need. Regardless
of all of that the Water-Mirror Cult is made up of mostly Copper-Sun People
who have honed their ability to manipulate arcane energies to such an extent
that they can use the naturally ambient arcane energies around them, as well as
those naturally generated by people! To various shocking and startling effects!
Thus the nature of their name, the Water-Mirror Cult.
The Sun People of Primordial
Prehistory often migrated and moved about underworld in a methodically-measured
pace, often setting up cities and engaging in cultivation of wherever their
feet touched the ground. Only after stability was established did the Primordial
Prehistoric Sun People then begin sending out explorers and allowing for fully
funded and supported expeditions and adventures elsewhere. This of course often
caused them to encounter Mang Marauders who were sent out to either raid
whatever they found or actually stake claim to territory where a large Mang
caravan was somewhere not too far behind them. The battles between the Mang and
the Sun People were always costly to the Sun People who believed in a more
measured and meticulous form of territorial expansion and development. Once the
Primordial-Mang were finally defeated the Sun People went back to their
meticulous development of land and people working within limits and without
excess. The settling and stability of pre-historic underworld is directly
contributed to the Sun People, as well as the rise of what would eventually
become foreign trade-&-commerce, because one couldn't partake in
trade-&-commerce safely during those early times without truly having a
stable place to trade from... or trade with. But many did try...
Many.
Did.
Try....
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